Non-professional journalists in the digital news environment: How much can they do?

News, of course, fulfills more than one function in society. It can be a business that is expected to make a profit. However, it also has social and civic roles to play.  Among other things, those who report to the news are expected to function as watchdogs, discovering and raising awareness of crime and corruption that need to be remedied. They are also expected to bring the public the information they need to make good decisions. Part of this is discovering information, raw facts. Another part is evaluating and analyzing those facts and building them into a coherent and accurate story.

One of the big questions we’re all facing is whether and how these social and civic functions can be fulfilled in an environment in which the traditional profit models for news seem to be crumbling. News is moving online where profit margins are increasingly slim. These means there are fewer professional journalists to gather, evaluate, analyze, and present the facts. Can non-professional journalists take up the slack?

One interesting example relating to the debate is described in a recent New Yorker article by Patrick Radden Keefe.It’s a profile of Eliot Higgins, who writes a blog called Brown Moses Blog.  The blog has a very specific focus – it’s about the rockets and munitions being used in the conflict in Syria. Given the ongoing questions about the use of chemical weapons on civilians there, this is an important topic that speaks to even larger issues. According to the article, Higgins gathers videos posted online by people in Syria, seeks to verify the location they were filmed from sources such as satellite imagery, and then identifies specific rocket or from its shape and other identifying details based on government manuals and other sources. Many find him to be very good at this. The blog is widely followed by experts in the field, and he has been cited as an authoritative source by NPR, The New York Times, and Human Rights Watch.

So, if Higgins, working from his couch, has successfully taken up the responsibility of fact-finding in an environment where traditional news organizations can’t do it, what does it mean?  Does he represent a new model that could be applied to other contexts or is he the exception that proves the rule? That is, could other people do what he’s done, or is there something unique about him or about this topic that makes it unlikely that other attempts at this will succeed? Continue reading

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Breakthroughs in Human History – The Role of Communication

The Atlantic newsmagazine ran a story this month listing the “50 greatest breakthroughs since the wheel.” It’s not, of course, a scientific ranking, but it is interesting. They gathered a panel of 12 historians, engineers, scientists, economists, and entrepreneurs and asked them to list the innovations or inventions that have had the greatest social impact. The lists were compiled and ranked by the editors into the final list. Nine of the innovations that made the top 50, including the one considered to be the most influential, are communication technologies.  That is, they are technologies that provided new means of either recording or transmitting messages.

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UMSL faculty and alumni in London

The UMSL Communication Department was a presence at this year’s International Communication Association (ICA) conference in London this June as several alumni and faculty presented their research.  Papers by UMSL alumni and faculty that were presented at the conference included the following:

  • “Big run or smart gun:” How racially-based sports frames influence subsequent audience behaviors and attitudes of audiences towards athletes” by Gregory Cranmer, Nicholas Bowman (UMSL alumnus, B.A., 2003; M.A. 2005), and Zac Goldman
  • “Studying the pleasures of the discerning gamer: Subjective quality judgments as predictors of good video game experiences” by Christina Evelin Schumann, Nicholas Bowman (UMSL alumnus, B.A., 2003; M.A. 2005), and Daniel Schultheiss
  • “The relationship between use of ideal-body media and men’s drive for muscularity: Considering the roles of peer expectations and current exercise patterns” by Alice Hall, Associate Professor in the Department of Communication
  • “Tools of Emancipation? Media glare, online social networks, and discursive choice in the Chilean student movement” by Jackson Foote (UMSL alumnus, M.A., 2010)
  • “Video games as meaningful entertainment experiences” Mary Beth Oliver, Nicholas Bowman(UMSL alumnus, B.A., 2003; M.A. 2005), Julia K. Woolley, Ryan Rogers, Brett Sherrick, and Mun-Young Chung

    Hyde Park

    Hyde Park in London, down the street from where the 2013 International Communication Association convention was held

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Making Money in the Movie Industry: Go big or go really small?

As Memorial Day kicks off the summer movie season in earnest, it’s interesting to take a look at some the strategies that movie distributors are pursuing – it helps explain the kinds of movies that are available on our local screens, both big and small. Two recent news articles illustrate two very different paths to success.

Summer is the season of the action movie. And for most of the major distributors (like Disney and Warner Brothers) these expensive “event” movies are becoming more and more important as they make fewer, but more expensive, movies. Recent examples of these films include Iron Man III (which, according to Box Office Mojo, cost about $200 million to make) and the Star Trek into Darkness ($190 million). The assumption behind these productions is that to be successful you need to either go big – really big – or go home.  According to recent column by The New York Times’ James B. Stewart:

By the prevailing logic in the movie industry, making fewer films, but more expensive blockbusters, is less risky than making more films with modest budgets. Resources can be concentrated on fewer projects, and a $100-plus million marketing budget is big enough to generate the all-important opening weekend traffic, while five $20 million marketing campaigns would get lost. Especially with the rise of 3-D technology, studios want movies with the kind of special effects that will draw people into theaters. However popular, “Silver Linings Playbook” can easily be enjoyed at home. And the ever-growing importance of international audiences means studios want familiar characters, stories and effects that don’t depend on American cultural references and can easily be translated.

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A Real-World Example of Diffusion of Innovation Theory: Drug Dales to Doctors

One of the theoretical perspectives frequently covered in our courses is Diffusion of Innovations Theory, which is most closely associated with the work of Everett Rodgers. A recent article in The New York Times about the use of computer programs by pharmaceutical companies to promote prescription drugs to doctors describes a timely, real-world application of the theory’s principles.  Diffusion Theory focuses on how interpersonal communication within a social group contributes to the adoption of new things, such as a new drug, by members of that group.  According to this model, there’s a limit to how successful a central authority or promoter (such as a pharmaceutical company) can be in encouraging members of a social group (like doctors within a certain area of specialization) to adopt a new product or practice. The company can only reach so many people directly.  Furthermore, there’s no way that they can be seen as credible by everyone or address the individual concerns of each person.

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Congratulations to the Spring 2013 Graduates!

The May 2013 Spring Commencement Ceremony was held today, Saturday, May 18. Approximately 50 communication students completed either their B.A. or their M.A. this semester.  The commencement speaker was Marie Casey, who graduated from UM-St. Louis with a degree in communication and political science. Ms. Casey is the founder and president of Casey Communications, prominent local marketing and public relations firm.

Congratulations to all the graduates!

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Clark McMillion and Linda Vaughn Honored by College

Two of the Communication Department’s members were honored at the College of Fine Arts and Communication’s yearly awards presentation on May 8.

Professor Clark McMillion was honored for thirty years of service to UM-St. Louis.  In addition to teaching courses in Persuasive Communication, Small Group Communication, and Public Speaking, Professor McMillion serves as the undergraduate Advising Coordinator, and the Coordinator for Internships and Practicums.

Linda Vaughn, the departmental Administrative Assistant, received the 2013 Staff Excellence Award.  In the letter nominating her for the award, which was read at the awards ceremony, highlighted Ms. Vaughn’s dedication to students.  Continue reading

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A tale of two video game companies . . .

Two articles were published in the last few weeks that feature video game companies. The contrast between them illustrates ongoing trends and tensions within the industry.

One of the articles, published in The New York Times, is a feature by Caitlin Kelly on Ubisoft, which is based in Montreal and has been around for almost 30 years.  They are, according to the article, the fourth largest in the world, and they make major video games such as Far Cry and Assassin’s Creed for a variety of platforms.  Far Cry 3, for example, is available for the X-Box, PlayStation, and a PC. These games are major investments, for both the company and the consumer. For the consumer, the games retail for around $50 and require either a dedicated console – an investment of several hundred dollars – or a PC powerful enough to handle the games’ graphics. Learning to be comfortable with the complicated controls that these games require is also an investment – of time if not money – on the part of the player. For the company, developing one of these games requires around 50 million dollars and many months, if not years, of work on the part of hundreds of employees. The article highlights the work of a sound designer who creates the sound effects and mentions the work of the actors who play out sequences from the games so that their movements and facial expressions can be filmed by motion-capture cameras and used to animate the game. It takes a rather large village. World-wide, Ubisoft employs around 7,500 people in more than 20 offices.

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The doctor will email you now: UMSL faculty study how electronic communication may help diabetes patients

UM-St. Louis Associate Professor Yan Tian, along with colleagues Jeanine Turner, James Robinson, Alan Neustadtl, Pam Angelus, Marie Russell, Seong Mun, and Betty Levine has recently published a study investigating the impact of supportive emails from health care providers on the health of diabetes patients.  The article was based on study of a web-based diabetes monitoring system that allowed patients to track their blood sugar levels and communicate with their health care providers.  They found that patients who received more emotional support via email seemed to do better in controlling their blood-sugar levels.  The study has some interesting implications for the ways in which computer-based health monitoring and communication systems may help patients manage chronic conditions, and for how health care providers can help their patients to do well.

The article, titled, “Can Messages Make a Difference?” appeared in Human Communication Research.

 

 

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First Copy Doctrine in the Digital World

Something that is changing as the media industries shift to distributing products digitally is the means through which media companies make money. Back in the day, companies like music labels and book publishers earned income by selling copies of their products – CDs and books – to the public.  These kinds of sales, in the form of pre-recorded videotapes and DVDs, were also one of several different income streams for movie and television studios. As we all know, these industries are shifting to distributing their products electronically.  We “buy” songs, movies, and books through iTunes, Apple’s App Store, or Amazon and then download them onto devices such as laptops, tablets, and e-readers.  This has, of course, initiated a long series of squabbles about pricing, which has been addressed other places on this blog. However, another important aspect of this shift is that when these companies move to digital, the nature of what they’re selling changes. Most electronic products are licensed, rather than sold outright. And that presents some interesting tensions and conundrums, some of which are highlighted by a recent Supreme Court decision and some recent business moves by Amazon and Apple.

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